I’m not sure what I feel about this game, as I’m typing this.
Puzzles were certainly interesting, and I want more of them.
I did not like the wall being rendered over the player, as a dev I would think of disabling the Z-buffer when drawing the character, but I’m not sure that would 100 % work…
Very surreal, I don’t think I can fully understand what this game is about…
Game crashed on the first launch attempt, but that’s I think a “Stride Moment” :tm: (as I’m using Stride as my main game engine too)
For a GameJam (I never participated in game jams myself, but played few game jam projects) this is remarkable (both technical and as vibe).
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Okay, that was interesting…
I’m not sure what I feel about this game, as I’m typing this.
For a GameJam (I never participated in game jams myself, but played few game jam projects) this is remarkable (both technical and as vibe).